Chris Stone
Chris Stone
3D Artist @ Riot Games / Freelance Concept Designer
Los Angeles, United States of America

Summary

3D Hard Surface Artist / Designer who loves to tackle new challenges. Get in touch.

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Skills

3D ModelingHard Surface ModelingWeapon ModelingWeapon DesignDesignGuns

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Fusion 360
Fusion 360

Productions

  • Blops 4.0
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Weapons Artist
    • Company
      Treyarch Corporation
  • Images
    • Video Game
      Call of Duty: Black Ops 3 (DLC Weapons)
    • Year
      2016
    • Role
      Weapons Artist
    • Company
      Treyarch Corporation
  • Paladins logo dark cotr
    • Video Game
      Paladins: Champion of the Realm
    • Year
      2015
    • Role
      Weapons / Hard Surface Artist
    • Company
      Hi-Rez Studios

Experience

  • 3D Artist at Riot Games
    Santa Monica, United States of America
    September 2017 - Present

    Create organic and hard surface assets for R&D projects. Developed standardized workflows and documentation for internal and external use. Responsible for modeling (blockout, high and low poly), texturing, rigging, and concepting when needed.

    Work together with Concept Artists, Animators, and Designers to define how assets function and interact with players with a focus on ensuring the best player experience.

    Problem solve new ways to make asset creation processes faster and more efficient through the use of new software and through documents presented to both Engineers and Tech Artists.

    rain incoming lead artists and outsource managers, as well as external vendors, to raise the quality standards for Riot’s artistic efforts. Provide online/in-person feedback and training to mitigate vendor errors.

    Create new teamwide communication and feedback processes in order to reduce unnecessary art revisions.

    Work with engineering to set the standards for our shader by editing base engine materials, enabling artists to create a wider variety of materials.

    Attend management and interview training to better provide leadership value for a small team.

  • Weapons Artist at Treyarch Corporation
    Santa Monica, CA, United States of America
    January 2016 - August 2017

    Create weapons, attachments, and equipment for Black Ops 3 DLC. Create optimized workflows and set the quality bar for Black Ops 4. Responsible for Modeling (blockout, high and low poly), Texturing, Rigging, and Concepting when needed.

    Work together with Concept Artists, Animators, and Designers on ensuring the best player experience. Problem solve new ways to speed up asset creation through the use of new software and through documents presented to both Engineering and Tech Art. Set up standardized file and scene management for both the team and outsource vendors. Create outsource documentation with the Outsource Manager.

  • 3D/Weapons Artist at Hi-Rez Studios
    Atlanta, GA, United States of America
    March 2015 - December 2015

    Work closely with the Concept Artists, Animators, and Leads to create interesting and functional weapons. Responsible for modeling, texturing, shading, rough animation blockouts, and concepting when needed.