Christopher Stone
Christopher Stone
3D Artist @ Riot Games
Los Angeles, United States of America

Summary

Hi!

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Skills

3D ModelingHard Surface ModelingWeapon ModelingWeapon DesignDesignGuns

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Photoshop
Photoshop

Productions

  • Images
    • Video Game
      Call of Duty: Black Ops 3 (DLC Weapons)
    • Year
      2016
    • Role
      Weapons Artist
    • Company
      Treyarch Studios
  • Paladins logo dark cotr
    • Video Game
      Paladins: Champion of the Realm
    • Year
      2015
    • Role
      Weapons / Hard Surface Artist
    • Company
      Hi-Rez Studios

Experience

  • 3D Artist at Riot Games
    Santa Monica, United States of America
    September 2017 - Present

  • Weapons Artist at Treyarch Corporation
    Santa Monica, CA, United States of America
    January 2016 - August 2017

    Create weapons, attachments, and equipment for Black Ops 3 DLC. Responsible for Modeling (Blockout, High and Low Poly), Texturing, Rigging, and Concepting when needed.

    Work together with Concept Artists, Animators, and Designers on ensuring the best player experience. Problem solve new ways to speed up asset creation through the use of new software and through documents presented to both engineering and tech art. Set up standardized file and scene management for both the team and outsource.

  • 3D/Weapons Artist at Hi-Rez Studios
    Atlanta, GA, United States of America
    March 2015 - December 2015

    Work closely with the Concept Artists, Animators, and Leads to create interesting and functional weapons. Responsible for modeling, texturing, shading, rough animation blockouts, and concepting when needed.