Overwatch Art Test

Art test completed December of 2014.

This was an art test for Blizzard Entertainment, for their new IP, Overwatch.

I was given a concept with only a profile view, and had two weeks to execute a fully textured, game ready model with under 7,500 tris and a 2048 x 2048 texture sheet.

Modeled with Maya, textured in Substance Designer/Photoshop, high-poly rendered in V-Ray, game-ready model rendered in Marmoset Toolbag

Christopher stone chrisstone textureasset 01

Final game asset

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Final game asset

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Final game asset

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Final game asset

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Final game asset

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High-poly render

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High-poly render

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High-poly render

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High-poly render

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Wireframe

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Wireframe

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Wireframe

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Wireframe

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Wireframe

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Normal + AO

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Normal + AO

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Normal + AO

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Normal + AO

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Normal + AO